Ada, Half Off

I've just about roughed out my model, but in the process I had to do some major surgery. This seems to be a theme with these Ada projects . . .

In this case I cut my model in half down the center. Apparenlty this is a pretty common technique when modeling a character in 3D because you focus all your attention on one side and then just mirror it to the other side when you're done. When I started out I thought this sounded foolish and I would have no part of it, but, well, here we are.

Turns out not giving the model a cleave down the middle just makes for headache after headache, and better she have the headache than me (get it, because she cut in half, and her head . . . and it would hurt because . . . ahh, never mind).

Here's a few views of the carnage: