Robo Ada

So good news and good news and bad news. Which do you want first?

Good News: Ada is really coming along. See for yourself:

Check out that steely robot expression. You can really tell that it's all I can do to keep her from producing a race of clones, staging an insurrection, and annexing portions of my neighborhood as territory for her new polygon-based society. *wistful sigh*

But, that brings me to the bad news . . .

Bad News: Ada's charming face, though charming, is built all wrong and has to go.  You see, I've been reading all about these wonderful things called edge loops which are apparently really important for animation.

Take a look at Ada's face. See those edges that wrap across it horizontally? Those are her facial edge loops and ideally rather than cutting her head into adorable cylinders, they should instead follow the creases and muscle groups in a normal human face, something like this. That way when I go to pose her face into different expressions or mouth movements the rest of her face will pull and stretch like a real person's face would. *resigning sigh*

Not to worry however, for there is still some . . .

Good News: When I'm done our new polygon overlords will have trustworthy human-like faces rather than frozen masks of adorable malevolence.