8-bit Ada Animations

I had the chance to play the Scott Pilgrim vs. The World video game at a friend's house just recently and it got me thinking about pixel art. I've been playing a lot of animation lately and I thought it might be fun to make a short character cycle like the ready poses of the characters in the game. First I needed a character to represent me. Ada volunteered. It took a few tries to get a good pixel version of her, but the third time was the charm:

Next was the animation. I spent some time looking at clips of the game to see what the other characters do while they're ostensibly sitting still. Most do a simple 4 frame breathing cycle, but several are a bit more involved: moving fists, rocking back and forth, bouncing their hair, etc.

I decided to just make a run at things and see what I could come up with. Here's my first pencil test. Key frames are blue, breakdowns are orange:

This cycle was a little too active. I also thought it might be nice to have 2 cycles, one general movement, and then one that I can throw in every few base cycles to break things up. Here's pencil test number two:

This one turned out great. Here's the finished version with color. This one runs 3 cycles of a fight stance, and then one cycle of Ada fixing her glasses. The animation runs 6 frames a second.

Press Start!